Game information
Also known as: |
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Developer: | |
Publisher: | |
Category: | First-Person Shooter |
Year: | 1993 |
More details: | MobyGames Wikipedia |
Violence: | This game includes violence |
Part of group: | |
DOSBox: | Supported (show details) |
Rating: |
Download DOOM and enjoy it on your iPhone, iPad, and iPod touch. Celebrate DOOM’s 25th anniversary with the re-release of the original DOOM (1993), including the expansion, Thy Flesh Consumed, is now available on iOS devices. Doom Windows, Mac, Linux, DOS, X360, XBOX, PS1, SNES, GBA game. Put a copy of doom in the GZdoom folder and download a mod then pull.
Play this game online
You can play DOOM on this website so you don't need to download and install the game on your computer. We recommend to use Google Chrome when playing DOS games online.
Online game |
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Play this game online » |
Download from this site
File | File type | File size |
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doom-box.zip executable: DOOM.BAT configured for DOSBox | Shareware (installed) MS-DOS | 2,377 kB (2.32 MB) |
doom19s.zip includes installer | Shareware MS-DOS | 2,393 kB (2.34 MB) |
Download full version
You can download the full version of DOOM from the download store listed below.
If you buy a game you don't only get the full version game, you also support DOS Games Archive. For every sale we receive a small fee from the download store which helps us to keep this free website alive. Thank you and have fun!
Game title | Download site |
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The Ultimate DOOM | GOG.com |
Instruction/comment
The shareware version contains the entire first episode of the game, Knee-Deep in the Dead.
NOTE: This game has a native Windows version but it is recommended to use a third-party source port (see the links section below).
Screenshots
Description (by id Software)
You're a space marine armed with a mere pistol. Your mission is to locate more substantial firepower, blow your way through an onslaught of undead marines and mutant demons from hell, and navigate yourself off a radioactive moon base. In order to survive, not only do you have to make it through the first 27 blood-splattered levels of Doom, you also have to get through nine more incredibly tough expert levels in the all-new episode 'Thy Flesh Consumed.'
Cheats (by VGTips.com)
Type in these codes one letter at a time during the game to cheat:
IDBEHOLD then A gives you the area map
IDBEHOLD then I makes you invisible
IDBEHOLD then L gives you the nightvision goggles
IDBEHOLD then R gives you radiation suit
IDBEHOLD then S turns on berserker
IDBEHOLD then V makes you invincible
IDCHOPPERS gives you the Chainsaw!
IDCLEV##: level warp (first # is episode 1-3, second # is level 1-9)
IDDQD: toggle God mode
IDDT: shows entire map (type while in map view), type again to show monsters/items, a third time goes back to normal
IDKFA: gives you all weapons, keys and ammo
IDMYPOS: gives your coordinates (x,y)
IDSPISPOPD: turns clipping off (walk through walls)
IDBEHOLD then I makes you invisible
IDBEHOLD then L gives you the nightvision goggles
IDBEHOLD then R gives you radiation suit
IDBEHOLD then S turns on berserker
IDBEHOLD then V makes you invincible
IDCHOPPERS gives you the Chainsaw!
IDCLEV##: level warp (first # is episode 1-3, second # is level 1-9)
IDDQD: toggle God mode
IDDT: shows entire map (type while in map view), type again to show monsters/items, a third time goes back to normal
IDKFA: gives you all weapons, keys and ammo
IDMYPOS: gives your coordinates (x,y)
IDSPISPOPD: turns clipping off (walk through walls)
Game links
- Roland SC-55 Music Packs (HQ music for source ports) tip
- The Adventures of Square (Doom engine game)
- Chocolate Doom (Doom engine cross-platform port) tip
- Roland ED SC-D70 Music Packs (HQ music for source ports) tip
- Doomworldtip
- Crispy Doom (cross-platform Doom port) tip
Rating
What do you think of this game? Please rate it below on a scale of 1 to 10, where 1 is the lowest and 10 is the highest score.
Game screenshot
Games
Categories
File types
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Doom |
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Also known as: The Ultimate Doom Developer: id Software Publisher: id Software Platforms: DOS, Windows, Linux, Mac OS Classic, PC-98, Xbox 360, PlayStation 3 Released internationally: December 10, 1993 This game has unused code. This game has a prototype articleThis game has unused graphics. This game has unused sounds. This game has unused text. This game has debugging material. This game has revisional differences. This game has a prerelease article |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Romero being Romero. |
The game that didn't start it all, but it might as well have. Almost a licensed game based off of the second Alien movie, Doom wrote the FPS canon and became a worldwide phenomenon, paving the way for many 'Doom clones' and eventually Quake.
The game (or at least, the Linux port) is fully open-source, leading not only to many, many source ports of the game with numerous tweaks and enhancements added, but a reputation for being ported by smart-ass programmers to just about anything with a screen and a CPU. And we do mean anything.
- 3Unused Graphics
- 4Unused Messages
Sub-Pages
Revisional Differences There's a lot of them. |
Debug Mode
Entered by passing the parameter '-devparm' when starting the game, Doom's debug mode is pretty bare-boned. You can take screenshots (in PCX format) by pressing F1 (which replaces its original function of bringing up the help screen), and a series of dots appears in the bottom left that roughly indicate the frame rate. One dot indicates the full 35FPS, while more dots indicate a frame rate of 35/(number of dots). In earlier versions, the -devparm parameter is also required to use several other parameters, but the requirement was dropped in 1.4.
Unused Graphics
Menu heading and option for a display options menu. These are left over from the 0.5 alpha.
Headings for the load and save game menus. These menus just reuse their option graphics for their headings.
The 'ouch' face was meant to occur if the player lost 20 or more health in a single attack. A mistake in the game's coding makes it visible only if you gain 20 or more health while taking damage, rendering the face unseen outside of uncommon situations, like getting hurt while standing on a medikit. Like most of Doom's status bar faces, the ouch face has five different sprites depending on how much health the player has remaining.
The SW1STARG texture was only used on a single wall of E1M3 in v1.0. When the raising floor it triggered was redesigned in v1.1, the switch texture was removed from the wall, and it goes unused in all future versions.
Two unused frames for the pistol. Why they're not used is unknown.
An unused frame for the BFG. Again, why it's unused is a mystery.
Removed Graphics
A few unused graphics can be found in earlier versions of Doom, but these graphics were removed from later versions.
Alternate status bar panels left over from the press release pre-beta. The score and weapons panel were used instead of the normal bar on the automap; the large blank divided panel replaced the entire right side of the status bar whenever text was displayed or being typed. These were removed in v1.2.
Red variations on the small gray and yellow numbers used on the status bar. These were also removed in v1.2.
These small weapon icons were used on the weapons panel of the pre-beta automap status bar. And like the panel, they were removed in v1.2.
Bonus and score graphics intended for the intermission screen. Another set that was removed in v1.2.
The ejected shell found a home as a part of the super shotgun's reload animation in Doom II.
These are spent shell and bullet casings that would have come out of a gun. However, the spent casings never pop up since the coding required doesn't appear to be there. They were removed in v1.666.
These are obviously projectiles and their corresponding impact animations, but none of these are used in the final version. The yellow and green sphere projectile was thrown by the Baron of Hell in the press release pre-beta. Likewise, the green ball and explosion are leftovers from the pre-beta plasma gun and BFG. The purple and pink sphere and blue ball were never used in any known version. They were removed in v1.666.
A frame of the yellow and green projectile was used as a part of the Arachnotron plasma's impact animation in Doom II.
Added Graphics
To do: Rip and animate the burning barrel sprites from each game. The Doom graphics added in v1.666 aren't identical to the ones used in Doom II. |
The Arachnotron plasma and Mancubus fireball from Doom II were mistakenly added to the Doom IWAD in v1.666.
As was the Doom II final boss' spawn cube.
This multiplayer menu option graphic is present in the Doom 3 BFG Edition IWAD. It's used in the console versions, but the PC version doesn't have multiplayer support.
Unused Messages
Unused Medikit Message
If the player gets a medikit with less than 25 health, this should be displayed:
However, health is added before the check is made, so the player's health is always greater than 26 when it checks which message to use. The 3rd September update for the Unity-wrapped 2019 re-release restores this behavior.
inVuln or Inviso?
This might be stretching the definition of unused, but when entering the idbehold cheat, the following message is displayed:
The capital letters indicate which key to press for that powerup, but since the final version of the game no longer makes a distinction between capital and lowercase letters in the message font, pressing V to get the invulnerability artifact is completely unintuitive.
Unused Quit Messages
There are several unused quit messages defined in the source code:
fuck you, pussy! get the fuck out! | you quit and i'll jizz in your cystholes! | if you leave, i'll make the lord drink my jizz. | hey, ron! can we say 'fuck' in the game? |
i'd leave: this is just more monsters and levels. what a load. | suck it down, asshole! you're a fucking wimp! | don't quit now! we're still spending your money! | THIS IS NO MESSAGE! Page intentionally left blank. |
The first seven messages are under a comment saying 'FinalDOOM?', but this was added by Bernd Kreimeier when he was cleaning the source for release to the public. These messages were never intended for Final Doom - they were 'development mode only' messages written by John Romero. 'Ron' referred to Ron Chaimowitz, CEO of GT Interactive, publisher of The Ultimate Doom, Doom II, and Final Doom.
(Source: John Romero - 5 Years of Doom)
Unused Sounds
There is a single sound included in both Doom and Doom 2, called DSSKLDTH, which due to its position whithin both WAD files, seems to have originally been intended to serve as the Lost Soul's death sound. However, it's simply a duplicate of the DSOOF sound the player makes when bumping into a wall, due to Lost Souls simply reusing the fireball explosion sound (DSFIRXPL). The sound file's name, possibly coming from 'Skull Death' was probably a leftover from the Doom Press Release Beta's version of the lost soul, whose death animation consisted in breaking apart and falling into pieces. This file is also present in the Final Doom IWADs.
Automap Asteroids
Doom 1993 Download
There are some references in the source code release for an Easter egg that would turn the automap into a game of Asteroids. The code was later found by John Romero, but as it turns out, very little of the egg was actually completed - just some data structures and basic collision detection. Oh, well.
Doom 1993 Download Mac Torrent
The Doom series | |
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DOS | Doom (1993) (Prototypes) • Doom II: Hell on Earth • Final Doom |
Windows | Doom (1993) (Prototypes) • Doom 3 (Prototypes) • Doom (2016) • Doom Eternal |
Mac OS Classic | Doom (1993) (Prototypes) • Doom II: Hell on Earth • Final Doom |
Mac OS X | Doom 3 (Prototypes) |
Linux | Doom (1993) (Prototypes) |
Jaguar | Doom |
32X | Doom (Prototypes) |
3DO | Doom |
SNES | Doom |
PlayStation | Doom (Prototypes) • Final Doom |
Nintendo 64 | Doom 64 |
Game Boy Advance | Doom • Doom II: Hell on Earth |
J2ME | Doom RPG • Doom II RPG |
Xbox 360 | Doom II: Hell on Earth |
PlayStation 3 | Doom II: Hell on Earth • Final Doom |
Doom 1993 Download Mac Version
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